winrt 能玩街头篮球能用手柄玩吗吗

qt-opensource-windows-x86-mingw492-5.5.0.exe和 qt-opensource-windows-x86-winrt-5.5.0.exe的区别?_百度知道
qt-opensource-windows-x86-mingw492-5.5.0.exe和 qt-opensource-windows-x86-winrt-5.5.0.exe的区别?
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mingw是编译器winrt是对象
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我们会通过消息、邮箱等方式尽快将举报结果通知您。October 26th, 2017:
(PhysicsFS development is funded by my Patreon! If you like me working
on things like PhysicsFS and other useful pieces of code, consider
throwing some money in the pot:
...thanks!)
PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat
inspired by Quake 3's file subsystem. The programmer defines a "write
directory" on the physical filesystem. No file writing done through the
PhysicsFS API can leave that write directory, for security. For example,
an embedded scripting language cannot write outside of this path if it
uses PhysFS for all of its I/O, which means that untrusted scripts can
run more safely. Symbolic links can be disabled as well, for added
safety. For file reading, the programmer lists directories and archives
that form a "search path". Once the search path is defined, it becomes
a single, transparent hierarchical filesystem. This makes for easy
access to ZIP files in the same way as you access a file directly on
the disk, and it makes it easy to ship a new archive that will override
a previous archive on a per-file basis. Finally, PhysicsFS gives you
platform-abstracted means to determine if CD-ROMs are available, the
user's home directory, where in the real filesystem your program is
running, etc.
To explain better, you have two zipfiles, one has these files:
music/intro.mid
graphics/splashscreen.bmp
mainconfig.cfg
...the other's got these:
music/hero.mid
maps/desert.map
...and, finally, in your game's real directory:
maps/city.map
graphics/gun.bmp
When you create the search path in PhysicsFS with those three
components, and ask for what's in the "music" directory, you are told:
...in the maps directory:
desert.map
...in the graphics directory:
splashscreen.bmp
...and, finally, in the root (toplevel) directory:
mainconfig.cfg
The programmer does not know and does not care where each of these
files came from, and what sort of archive (if any) is storing them.
But if he needs to know, he can find out through the PhysicsFS API.
Furthermore, he can take comfort in knowing that those untrusted
scripts we mentioned earlier can't access any other files than these.
The file entries "." and ".." are explicitly forbidden in PhysicsFS.
Places PhysicsFS can be found in use:
can optionally be
compiled with PhysicsFS support, which is good, because its
standard packfile format offers no compression or long filenames.
is a cross
platform toolkit built on
That library has, among other useful stuff, a C++ wrapper for
PhysicsFS.
is an API reference for their interface to PhysicsFS.
comes with a technology
demonstration program, playsound, that is a generalized
sound file playback program. playsound can use PhysicsFS to
stream audio out of archive files on-the-fly.
a Tetris-style game that uses PhysicsFS under the hood.
is a 3D arcade
game using PhysicsFS.
Angband-based RPG that uses PhysicsFS.
Bomberman clone with PhysicsFS support.
multiplayer tactical warfare game, utilizes PhysicsFS.
a River Raid clone using PhysicsFS on PocketPC devices!
is a 2D single player space strategy, combat, and trading game
powered by PhysicsFS.
is a 3D engine that is using PhysicsFS to access Doom3 pakfiles
in order to load their maps.
uses PhysicsFS to load
shader resources from Quake 3 packages.
uses PhysicsFS
for resource management.
is a highly-polished SimCity clone that makes use of PhysicsFS.
uses PhysicsFS for their data management.
makes use of PhysicsFS so modders can use standard .zip processing utilities.
is a side-scroller using PhysicsFS.
makes use of PhysicsFS.
uses PhysicsFS behind the scenes.
is an MMORPG that uses PhysicsFS.
appears to use PhysicsFS.
is using PhysicsFS for playing Lone Wolf adventure books on a computer.
, a 2D isometric RPG, uses PhysicsFS.
provides a PhysicsFS addon.
, Klei Entertainment's side-scrolling beat-em-up, uses PhysicsFS, ported to various game consoles.
dropped PhysicsFS into the game at a moment's notice, enabling modders to go crazy.
is an open source, cross-platform framework that uses PhysicsFS for file management.
is a strategy/RPG hybrid that uses PhysicsFS.
is a roguelike with a unique aesthetic that uses PhysicsFS.
is a third-party C++ wrapper around the PhysicsFS API.
Probably other software uses PhysicsFS. If you know of one,
Operating Systems and distros known to provide PhysicsFS:
Probably others. If you know of one,
What works:
Support for .ZIP files (PkZip/Info-ZIP/WinZip compatible).
version 1.1+: support for .7z files (7zip/lzma).
version 3.0+: support for .iso files (CD-ROM image files).
version 3.0+: support for .vdf files (Gothic/Gothic II).
version 3.0+: support for .slb files (Independence War).
Support for
GRP format.
Support for Quake 1 and Quake 2's PAK file format.
Support for Descent 1 and Descent 2's HOG file format.
Support for Descent 1 and Descent 2's MVL file format.
Support for Doom WAD files.
Support for access to the native filesystem.
version 1.1+: Fully supports Unicode filenames.
Compiles/runs on GNU/Linux (x86, PPC, MIPS, Sparc, Alpha, Itanium, and x86-64 gcc).
Compiles/runs on Windows XP and later (x86 and x64 Visual Studio, Cygwin, and MinGW).
Compiles/runs on WinRT, UWP, Windows Phone, Windows Store: (x86-64 and ARM Visual Studio).
Compiles/runs on macOS (x86, PPC, and x86-64 gcc and clang).
Compiles/runs on iOS (iPhone, iP xcode).
Compiles/runs on OS/2, eComStation, ArcaOS (x86 EMX and OpenWatcom).
Compiles/runs on Haiku (x86 gcc2 and gcc4)
Compiles/runs on QNX 7 (x86, x86-64 and ARM tested).
Compiles/runs on Android.
Compiles/runs on Emscripten.
Compiles/runs on generic Unix, like FreeBSD, OpenBSD, Solaris, etc (x86 and A gcc).
up to version 1.0: Compiles/runs on MacOS 8/9 (PPC CodeWarrior 6).
up to version 2.0: Compiles/runs on Windows 95 and later (x86 and x64 Visual Studio, Cygwin, and MinGW).
up to version 2.0: Compiles/runs on Microsoft PocketPC.
up to version 2.0: Compiles/runs on BeOS, YellowTab, Zeta, and Haiku (x86 gcc).
Third parties have reported easily porting PhysicsFS to PlayStation 2, PlayStation 3, and Xbox360.
May compile and run elsewhere with little to no modification.
Success stories and patches are
What doesn't work:
Other stuff in the docs/TODO.txt file.
Contributions of other ports are, of course,
PhysicsFS is licensed under the
Documentation:
A -generated API reference
can be found . You can generate your own
HTML, manpage, LaTeX, RTF, etc documen download
the PhysicsFS source and build with "make docs".
Some kind folks put together a brief
Downloads:
Prepackaged source code:
is the download directory. You can
find official source code releases here. ".tar.bz2" files are like
ZIP files, and can be unarchived by WinZip and most other things.
is a real-time listing of changes between versions.
We no longer do binary packages for several reasons. Please
build from source.
Downloading with Mercurial:
PhysicsFS's source code may be downloaded using
(aka: "hg"). Hg
allows you to get up-to-the-minute fi as a developer
works on a source tree, you can use hg to mirror that source tree
instead of waiting for an official release. Please look at the
for more information on using hg, where you can also download
software for macOS, Windows, and Unix systems.
PhysicsFS is no longer hosted in a CVS or Subversion repository. You
have to use hg or wait for an official release.
is the web interface to PhysicsFS's Mercurial repository.
To download PhysicsFS via Mercurial:
hg clone https://hg.icculus.org/icculus/physfs/
...or, for the stable (non-development) branch:
hg clone -r stable-3.0 https://hg.icculus.org/icculus/physfs/
...or, for the obsolete stable 2.0 branch:
hg clone -r stable-2.0 https://hg.icculus.org/icculus/physfs/
...or, for the obsolete stable 1.0 branch:
hg clone -r stable-1.0 https://hg.icculus.org/icculus/physfs/
Mailing list:
There is a mailing list for PhysicsFS available. To subscribe or
view archives, go
To send mail to the list, subscribe, then write to
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surface pro能玩什么样的游戏?收藏
如题,比如说魔兽世界,dota,红警3等等
微软全明星系列强势来袭!全新Surface Laptop,彰显自我,个性魅力之选.全新SurfacePro,是笔记本,是工作室,也是平板电脑.Surface Studio,为灵感而生,让创意自如.
wow肯定没问题(当然不能全效果)另外再一次说明:平板电脑不适合玩电脑游戏!!!!!!
看来抱有玩游戏的想法人挺多啊,告诉你残酷的现实,我有台宏碁3830tg,要玩大型3d游戏一般一个小时就自动关机,换了徐氏父子的抽风机散热后问题才解决~无独有偶,我同事的dell超级本也是一样的情况。所以你觉得一个10寸的散热做的会比超级本强?
玩玩红警2过过瘾就行了。
我记得好像以前有个帖子分析pro的显卡,可以说lz说的游戏
同是wow er 你开荒副本需要一般3-5小时持续在线, 无论10、25人本,对机器的损耗都不是一般的大。 就算是个散热非常好的 厚笔记本,热量也足够让你摸上去感觉有些烫手了。 所以 超级本和平板不适合玩游戏……
否则导致热关机是必然的。 不过 红警之类的游戏 三国志12 啦
DNF了 ,这些没啥问题 主要就是 3D图形处理类硬伤……个人感觉:再次推荐 surface必然会成为 DNF神机……
lz所说本来就是伪命题
额,surface pro玩得起使命召唤,战地,刺客信条之类的吗?
目前觉得最爽的是fm2013和玩具兵:冷战。。。。。fm2013居然比我台机速度还快。。。
购Surface套餐,享更多优惠,配件立减20%.商务购买热线,享受优质服务.全国范围免费送货,30天退换货及全天候服务.
wow 普通满60真
红警3啊,握爪,回头浩方
Lol完全无压力
当初买的时候也想着玩游戏的,结果快三个月了,就装了一个英雄无敌三——来自 诺基亚 Lumia 920
买个平板,再接键盘鼠标去玩游戏跟笔记本有什么区别?
如果不是客户端三倍经验,我才懒得去回复你
dota2 暗黑3 魔神3 暗黑2 上古5
用笔记本玩dmc鬼泣和暗黑猴子2 风扇的声音 萦绕耳畔 绕梁三日 至今臀部仍有印迹。
之前看到美国玩家用pro玩使命召唤黑色行动2,FPS保持在60到30,黑色行动2的推荐配置在4870,刺客信条3推荐配置则是4850,问题是刺客信条3非常多人,可能卡一些,不过应该不会在20以下。
    ——来自三棒盖世Shi!装逼利器!你,值得拥有!
我买surface是用来敲代码的
pro真的很适合玩炉石传说
网上有人用SP2玩战地4呀...
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