在苹果官网哪里查序列号下了个3d coat4.0.5H,怎么破解,没序列号

中文字幕翻译教程
01-1605-3009-0709-1809-1809-1809-1801-2006-1312-2301-2006-24
3D-Coat游戏模型雕塑软件V4.0.16版
3D-Coat游戏模型雕塑软件V4.0.16版
3D-Coat 4.0.16 Win32 Win64
Pilgway 3DCoat 游戏模型雕塑 软件
网盘地址+迅雷地址+备份地址
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3D-Coat游戏模型雕塑软件V4.0.16版.jpg (64.79 KB, 下载次数: 11)
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本软件是由3d-coat机构出品的3D-Coat游戏模型雕塑软件V4.0.16版,3D-Coat 4.0.16 Win32 Win64,大小:574 MB,支持Win32与64位系统,语言:英语。
3d-coat 这是由乌克兰开发的数字雕塑软件,我们可以先看看官方的介绍:3D -Coat是专为游戏美工设计的软件,它专注于游戏模型的细节设计,集三维模型实时纹理绘制和细节雕刻功能为一身,可以加速细节设计流程,在更短的时间内创造出更多的内容。只需导入一个低精度模型,3D-Coat便可为其自动创建UV,一次性绘制法线贴图、置换贴图、颜色贴图、透明贴图、高光贴图。最大材质输出支持做到真正的无缝输出。
实际上,由于3D-Coat这款软件正在不断的更新,它官方的介绍已经有些落后了,目前最新的3D-Coat3.0Alpha系列版本不但可以进行前面说的细节雕刻和各种贴图绘制,还增加了拓扑功能,体积雕塑功能,硬件渲染功能等等,由于软件的更新速度实在太快,以至于我们目前还不能说3D-Coat最后会发展成为一款什么样的数字雕塑软件。
另外需要提到的是,软件的开发者在软件的信息中说他们是虔诚的基督徒,所以请用户不要将软件用于开发淫秽和色情的项目当中。由于软件是可以选择中文界面,所以我们可以很方便的阅读到这些有趣的信息。
软件最重要的还是功能,各种功能直接关系到用户对软件的评价,功能强大,使用简单的软件始终是软件开发者和用户的追求。
3D-Coat 4.0.16 Win32 Win64
3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
3D-Coat V4 Features List
- Live Clay released
- Interface revised
- Painting emissive and colored specular introduced
- Speed increased everywhere 3 to 10x
- Painting over voxels/vertex painting introduced
- Major update of texture baking functions
- High-speed boolean operations in surface mode, hardsurface modeling with sharp edges
- Dozens of new tools and options
- New Spline drawing mode
- Special tools for Product/Prototype modeling
- Scripting via “C++ like” Angelscript
- Possibility to retopo big meshes 10-50M and more
- and more …
解压密码:游客,如果您要查看本帖隐藏内容请
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解压密码呢???
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这是和ZB一个类型的软件了吧,不知道有多大区别,先谢谢分享了
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好好发贴,共享资源
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好多洗 好东西
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更新了什么呢,也不说说
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好东西,谢谢分享
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中文界面?难得难得啊
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.16和.15有嘛区别?
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又是一个强大的软件~~
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好东西啊&&谢谢~~~
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这个软件超级好。。。
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mimadouskkk!!!!!!!!!!!!!
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好东西呀&&楼主大爱
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谢谢楼主分享!!!!!!!!!!!
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多谢分享!楼主辛苦
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支持le~~~~~~~~~~~~~~~
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感谢楼主分享
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感谢楼主分享
为什么显示CG币不足 我了个去 浪费时间
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01-1605-3009-0709-1809-1809-1809-1801-2006-1312-23
07-0204-1808-1509-2911-0407-0404-1001-0908-2812-28
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3D Coat是一款设计软件,它专注于游戏模型的细节设计,集三维模型实时纹理绘制和细节雕刻功能为一身,可以加速细节设计流程,在更短的时间内创造出更多的内容。只需导入一个低精度模型,3D-Coat便可为其自动创建UV,一次性绘制法线贴图、置换贴图、颜色贴图、透明贴图、高光贴图。软件介绍:最新的 3D-COAT 不但可以进行前面说的细节雕刻和各种贴图绘制,还增加了拓扑功能,体积雕塑功能,硬件渲染功能等等,由于软件的更新速度实在太快,以至于我们目前还不能说3D-COAT 最后会发展成为一款什么样的数字雕塑软件。3D-Coat 的绘制同样可以设置图层。而且,图层的功能还相当的强大,有多个图层的混合参数以及图层的效果参数。从图层功能上来讲,相比 Mudbox 和 ZBrush,3D-Coat 做的最好,提供了更多更方便的调节方法。3D-Coat 的扩展功能中最有特色的是拓扑功能,它的拓扑非常的方便,与 ZBrush 那种老老实实的四个点一个面的拓扑不同。3D-Coat 的拓扑支持多种方式。另外 3D-Coat 的 UV 展开功能也很不错,虽然比不上专门的展UV软件那么方便,但是和 ZBrush 相比那已经是很大的区别。至于 Mudbox,只有一个查看 UV 的窗口而无法进行 UV 的编辑。3D Coat 4.0版本特色:3D-Coat 4.0提供了全新的用户界面,菜单可以“进行拖拽”可以直接在体素模型上绘图LiveClay工具可以使sculpting工具实时抽取出多个多边形模型3D-Coat 4.0提供了全新的拓扑工具,例如Extrude,在拓扑空间内对多边形模型进行完善等3D-Coat 4.0增添了新的工具,可以在网格中创建或者闭合较大的网孔图层重影功能可以输出Collada (DAE)格式的文件。
3D Coat v4.0.04 官方中文版
下载帮助西西破解版软件均来自互联网, 如有侵犯您的版权, 请与我们联系。3D-Coat - 3D-Coat V4
&3D-Coat V4 Features List
- Live Clay released! We are glad to finally release long-awaited &dynamic tessellation& Live Clay sculpting tools. With Live Clay you won't bother anymore about resolution of your entire object, as now you'll have desired level of details only where you need it:
&- Interface revised! New style. New Iconic Look. New Start Dialog. New shaders preview:
- Painting emissive and colored specular introduced:
- Speed increased everywhere 3 to 10x. This is mostly related to Win version, Mac and Linux versions got speedup too, but Win version speedup is especially impressive!
- Painting over voxels/vertex painting introduced:
Images are made by The Candy-floss Kid (click to enlarge)
- Major update of texture baking functions
- High-speed boolean operations in surface mode, hardsurface modeling with sharp edges:
Images are made by&DavidF, Izmeth Siddeek, Kargall (click to enlarge)
- Dozens of new tools and options!
- New Spline drawing mode. Multiple strokes per pass, closed strokes allowed. Different radius per control point if needed (optional). Better spline preview. Progress shown. Good description in hints. Spline shapes tuned to be very nice and predictable. It allows modeling of very clean and accurate strokes with spline and pressure graph in ANY tool where it makes sense:
- Special tools for Product/Prototype modeling
- Scripting via &C++ like& Angelscript
- Possibility to retopo big meshes 10-50M and more
Images are made by Stu Sutcliffe (click to enlarge)
Paint Room changes:
- Colored specular and emissive channels introduced in ppp/mv/ptex/voxels. Use new layer blending modes to assign colored specular/emissive to some layers.
- Specular contrast to Specular modulator in Layer options for convenience.
- Magic Wand tool.
- Pencil tool. Works as in Photoshop for precise pixelated painting:
- Clone tool got major update (mv, ppp, voxels) - see how it works now:
- Possibility to edit projection in external editor with higher resolution than viewport - with multiplier. The picture size will correspond to viewport size, not to the whole window size as it was before.
- Now normal map is calculated correctly for deep displacement, and seamless painting improved a lot:
- Applying masks and materials via cubemapping is now available in both - Paint and Voxels rooms.
- Two ways of calculating normals - as before or as in Maya for better compatibility.
- 3D-Coat has the most common TBN space used in most 3D-applications (Maya, Blender) - Morten Mikkelsen's TBN space.
- N-gons with complex shape will be correctly supported in Paint and Retopo rooms.
- Material's tiling can be toggled On/Off.
Visual Studio: Flamboyant Paradise. Texture Artist: Carlos Andreoni
Voxels Room Changes:
- New spacebar menu with quick access slots.
- Vox Layer, Vox Extrude tools.
- New Fit tool to combine separate pieces that look similar but has different topology. Important to handle scan data.
- Remove undercuts tool.
- Volume preserving mode in masks painting added.
- Smooth all may work over frozen area and will work much faster. It gives a good and predictable way to smooth selected areas.
- Extrude/Flatten area in voxel surface mode done:
- Surface smooth polished a lot, now it has a lot of useful options and has become a very powerful tool.
- New items in VoxTree menu: Show all, Show subtree (to make nodes visible)
- All applicable brush jitters will act in Merge tool in &On pen& mode.
- Proxy (multiresolution) may now work via decimate! It helps a lot with thin surfaces.
- New command in VoxTree - Split with... to split one volume with another one into two parts. It works for both modes - surface and voxels.
- In Move/Pose/Transform tools you will be able to modify voxels and retopo simultaneously (optionally):
- Pressing SHIFT while dragging transform tool allows to move only gizmo as if &Move only gizmo& was chosen.
- Current selected point in Curves tool will be highlighted when you edit points.
Images are made by&Engine 9 Studios, Michalis, koji (click to enlarge)
Retopo & UV Room Changes:
- Models palette is now available in Retopo room to be merged directly in the retopo room. Retopo layers may be dragged to that palette.
- Retopo-&Export groups for exporting group as separate file.
- Faces extrude tool in face selection mode:
- Automatic vertex/edge/face selection in Select tool. Double-click will select connective area.
- Selection is additive now. Use CTRL+D or ESC or click outside the retopo mesh to deselect.
- Add/Split Quads may work in free space too if you attaching polygons to existing geometry.
- General Retopo settings moved to Menu line to save space.
- Points&Faces tool got set of improvements:
& 1) possibility to assign another tool with CTRL, SHIFT, CTRL+SHIFT
& 2) possibility to create quads only
& 3) possibility to work in free space
- UV improvement - you may select multiple UV islands, copy via CTRL+C, select one island of similar topology and use CTRL+V to put them on each other.
- Auto seams will act on current group only.
- Possibility to specify distance between UV islands when packing.
- Retopo opacity may now be varied, other UV-sets are visible too (more transparent).
Images are made by Engine 9 Studios (click to enlarge)
Other changes:
- Render quality (shadows, transparency, wireframe) improved!
- Essentially updated Presets system!
- Important change! &Ignore backfaces& works based
on Z-Buffer, not on normals direction. It makes possible to work
correctly over multilayered structures correctly (i.e. thin pants).
- Brush Curve Editor:
- Direct uploading to
- Masks preview for cubemapping (while navigating)
- E-mode circle/lasso/rectangle/spline etc will work closer to PS style - SPACE+LMB will move the whole shape.
- E-mode improvements: new modes for square and circle instead of SHIFT+Drag because SHIFT conflicts with other modes:
- Recangle & Circle modes will show dimensions in orthographic mode with real world values, SPACE allows to enter numbers:
- Camera position will be stored in 3b file
- C++ like script language (angelscript) is introduced. It allows you to perform batch actions, create macro commands and interactive tutorials. It has very basic functionality now and will be extended upon request. C++ like scripting chosen because of speed, possibility to include good scripts directly into 3D-Coat's engine.
- New UI global feature - if you are changing something, instead of dragging mouse manually you may press SPACE and enter an exact numerical value. Space now has a double action - usually choose tool, but in tools where you pressed a mouse button and drag something, it allows entering precise values. It is applied to gizmos, primitives and split ring tool in Retopo room.
- Collada (dae) import-export support.
- Arrows now can be used for navigation.
- To global space modified, To uniform space introduced.
- More graphic tablets/manufacturers supported now.
- Toggle fullscreen in View menu.
- Transform improved, now pivot points will be transformed together with child objects, in so way posing of chunked objects becomes very easy. Obj files export/import will store/restore pivot point.
- Invert tool action now has the option to assign a hotkey, this checkbox added to Paint room also.
- All tools are more consistent when used with the E-panel, unusable E-modes are hidden now for each tool.
- Important export option for real production - DXF export of UV islands contours for further laser cutting in real scales. In this way you may retopo an object, map it, export and cut it from leather, acrylic or plastic.
- Depth/opacity/radius may now be defined as a function (curve) of pen pressure.iphone4在官网上查询不到激活时间怎么回事? 序列号是C39HRST3DPMW_百度知道
iphone4在官网上查询不到激活时间怎么回事? 序列号是C39HRST3DPMW
提问者采纳
序列号:C39HRST3DPMW 生产年份:2012年 生产周:22(月) 产品名称:iPhone 4(GSM - UMTS)ModelCode:iphone_4型号:MD198组别:第2组:WiFi的iPhone 细胞产生:4机型号:IPHONE3,1CPU速度:1.0GHz的姓:A1332屏幕尺寸:3.5英寸屏幕分辨率:940x640像素的颜色:白色容量:8GB厂:C3(中国)查询显示更换产品的序列号以上情况均说明该机不是全新机,基本都是翻新或是黑机,官网数据库中没有该机的信息,所以查询不到,刚买的建议退货。如需要更多该机信息,建议拨打苹果公司客服电话详细咨询该机信息版本(销售地区)可以根据型号(手机设置 通用 关于本机中查找)最后2位查看,CH是国行,ZP是港版,LL是美版,TA是台湾,ZA新加坡,B是英国,KH是韩国,C是加拿大版,J是日本,X是澳洲版,F是法国版。如果我的回答对你有帮助,请点击我的回答下方【选为满意回答】按钮,采纳是我们回答的动力,(*^__^*)真心感谢!
你意思是不是全新机??
不是全新机子
确定是翻新机么
当时买来就是IOS6.0的系统
是黑机,目前官方中查不到任何关于你手机的保修信息
我一朋友也是这情况 刚买的新机上官网查不到
然后问经销商他们说7、8月后买的都查不到
是这样么???
显然不是的,查询显示更换产品的序列号
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首次激活日期: 20:13:23
最后激活日期: 12:38:35
您输入的IMEI/MEID/序列号已经被苹果更换,请联系经销商!
此序列号及IMEI号已被官网注销了成为黑机了一般是因为:1.原机返修后序列号和串号被注销2.丢失的机子串号和序列号被注销3.机子一般是正品,但是没官网查询不到任何消息,没有保修 --------------------------------------
》设置-通用-关于本机 可查看型号。最后两位CH为行货、ZP为港行、LL为美版、KH为韩版机、DN为德版、TA为台湾、ZA为新加坡和马来西亚、AB为阿联酋、RS为俄罗斯、GR为希腊、IP为意大利、PP为菲律宾、FB为法国、C是加拿大版、X是澳洲和新西兰、B为英国版、F为法国版、J为日本、Y为西班牙(也就是...
首次激活和最后激活
是什么意思??
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