电脑里virtua fighter 2干什么用的?能否卸载ie?

VIRTUA FIGHTER4 (VR战士4 )电脑上能玩吗?_百度知道
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出门在外也不愁From Wikipedia, the free encyclopedia
Virtua Fighter 2 (: バーチャファイター2 : Bācha Faitā Tsū) is a
developed by . It is the sequel to
and the second game in the . It was created by Sega's -headed
and was released in the
in 1994. It was ported to the
in 1995 and
in 1997. In 1996, a
version of the game, , arrived in arcades and was ported to the Sega Saturn. A
remake was released for the
in 1996. In addition, Virtua Fighter 2 was converted for the
in 2004 as part of Sega's Ages 2500 series in Japan. The Mega Drive/Genesis port was re-released on the
in 2006 as part of , on the
on March 20, 2007 (Japan) and April 16, 2007 (North America), and for
on January 20, 2011.
Virtua Fighter 2 was known for its breakthrough . It used Sega's
arcade hardware to run the game at 60
with no slowdown (by comparison, the original Virtua Fighter ran at 30 frames per second). It introduced the use of
characters, and
animation technology. The Saturn version was also well-received for its graphics and gameplay. It became a huge hit in Japan and sold relatively well in other markets, notably the UK, where The Prince (Hatim Habashi) was crowned by Sega Europe as the Official UK Virtua Fighter 2 Champion.[]
The arena size could be adjusted up to a very small platform or all the way to 82 meters. This is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to , giving the player the advantage when beating opponents or practicing moves against the computer player. Adjusting the arena to a smaller size and giving the characters infinite health could lead to mock
matches, wherein victory is achieved by knocking the other player's character out of the ring.
Returning characters:
New characters:
At the beginning of 1995, 's
division was split into three sub-departments, each one charged with porting a different arcade game to the Saturn: Virtua Fighter 2, , and . Due to unexpectedly slow progress in the Daytona USA port, a number of members of the Virtua Fighter 2 team were reassigned to Daytona USA. In March, AM2 Research completed the Sega Graphics Library, a Saturn operating system which made it feasible to create a near-arcade perfect port of Virtua Fighter 2 for the Saturn.
After completing the Daytona USA port in April, the team took a short holiday before beginning work on the Virtua Fighter 2 conversion in earnest. In June, AM2 gave the first public demonstration of Saturn Virtua Fighter 2 at the Tokyo Toy Show. To increase confidence in the accuracy of the port, they displayed non-playable demos of the characters Lion, Shun, Pai, and Lau running on the Saturn hardware at 60
- the same speed as the arcade version.
However, AM2 continued to face problems in creating an accurate port for the Saturn. Due to the high number of moves in Virtua Fighter 2, months had to be spent on developing compression techniques in order to fit all of the game's moves onto a single CD. Also, in order to maintain the 60 frames per second, the Saturn version could not use nearly as many polygons as the arcade version. To make this difference less apparent, the programming team used
on the characters, taking advantage of the fact that the Saturn could map 16 different colors to each polygon, whereas the Model Two arcade hardware could map only 1. In addition, the polygon background objects of the arcade version were replaced with
playfields with selective scaling. The AM2 team also used data from
as a reference for some elements. In an interview during development, Keiji Okayasu discussed the team's struggles with getting the Saturn version to run at 60 frames per second:
If we didn't have to consider the speed, we could do the conversion very quickly. But with so much data, we can only move slowly. With Virtua Fighter 1 we could use the arcade data for each technique with just a few changes, but with 2 there's just too much data. But we have done well, although how is a secret... I think we couldn't have made 2 if we hadn't made the first conversion - but it's just as tough! We owe a lot to the new SGL OS [Sega Graphics Library Operating System] software.
By the end of September, hit detection had been enabled, and the now fully playable conversion was displayed at the
show. Taking into account audience reactions at the JAMMA show, the team spent the next two months on final adjustments, play-testing, and the addition of Saturn-specific options. Development on the port was completed in November 1995.
Virtua Fighter 2.1 is a revised version featuring re-tweaked gameplay, slightly enhanced graphics and the ability to play as Dural. Though it was never released outside of Japan, it is possible to switch to the 2.1 game mechanics in the
and PC ports, however none of the other features are updated. This version was also released in the
In Japan, a Virtua Fighter 2 "CG Portrait Series" of discs were released for the Saturn. Each of the 11 discs (one for each playable character) contains a slideshow of high-resolution CG stills of the character engaged in non-fighting activities such as playing pool or eating ice cream, backed by a Japanese pop song, as well as a
of 1.5 million units for Virtua Fighter 2 in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point. At the time of its release, Virtua Fighter 2 was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies.
Virtua Fighter 2 received generally positive reviews.
gave the game a perfect 5/5 stars, calling it "the ultimate arcade translation" and "the best fighting game ever." The magazine cited its "accurate representation of 10 very distinct and realistic fighting styles", "remarkable AI", and "a general attention to detail that sets a new mark for quality game design."
gave the Saturn version a 98%, citing the smooth frame rate, the realistically varied reactions to blows, the huge variety of moves, and the addition of features such as Team Battle Mode. Similarly praising the variety of moves and the accuracy of the port,
gave the Saturn version an A and concluded that "Virtua Fighter 2 for the Saturn looks better and smoother than any other polygonal fighting game for the next generation systems. This just might be the best home console fighting game ever." The four reviewers of
felt the port was not as arcade perfect as it could have been, but highly praised the wealth of options and modes, with two of their reviewers declaring it by far the best fighting game on the Saturn thus far. 's Andy, Reiner, and Paul were slightly more mixed, praising Virtua Fighter 2 for its depth and variety but criticizing inferior background details in the Saturn port. In addition, Paul felt that the original Virtua Fighter required more strategy.
gave the PC version a 8.1/10. Praising the game's realism, depth, and opponent AI, and the PC version's inclusion of online multiplayer, they deemed it "unquestionably the best fighting game on the PC, and certainly one of the finest fighting games of all time", adding that the PC version "rivals even the excellent Sega Saturn console port."
Virtua Fighter 2 was ranked as the 19th best arcade game of the 1990s by .
. . October 30, 1995.
"Preview: Virtua Fighter 2".
(68) (). March 1995. p. 20.
Leadbetter, Rich (November 1995). "Virtua Fighter: The Second Coming".
(1) (). pp. 36–41.
"Virtua Fighter 2 Development Diary".
(2) (). December 1995. p. 46.
Ogasawara, Nob (November 1995). "Sega's Top Guns: An Interview with AM2".
() (86): 28–31.
"It's Almost Here: Virtua Fighter 2". Maximum: The Video Game Magazine () (1): 116–7. October 1995.
"Protos: Virtua Fighter 2.1".
() (76): 224. November 1995.
Leadbetter, Richard (February 1996). "Virtua Fighter 2 Master Class: Part 1".
(4) (). pp. 88–91.
"New CG Discs Released". Maximum: The Video Game Magazine () (2): 131. November 1995.
Hickman, Sam (January 1996). "Virtua Sell Out!".
(3) (). p. 7.
"Virtua Fighter 2 Review".
(79) (EGM Media, LLC). February 1996. p. 31.
Reiner, Andrew et al. (January 1996). . .
Kasavin, Greg (October 16, 1997). .
"Platinum Pick: Virtua Fighter 2".
(Imagine Media) 2 (13): 179. January 1996.
"Excellent!". Next Generation (Imagine Media) 2 (14): 160. February 1996.
Leadbetter, Richard (December 1995). "Review: Virtua Fighter 2".
(2) (). pp. 72–73.
Rich Knight, Hanuman Welch, , , August 28, 2013.
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结城晶(Akira)  流派:八极拳 八门开打:PP环捶腿:PK上步顶肘:→P右揣脚:→→K连环腿:→→KK星门顶肘:→→P跃步顶肘:→→→P猛虎硬爬山:→P白虎双掌打:←→P铁山靠:←→→P+K独步顶膝:K+G后放开G外门顶肘:G←+P(上段P返)扬炮:G←+P(上段P返)外门顶肘:G+P(中段P返)上步冲靠:G+P(中段K返)双拍手:G↓+P(下段K返)枪下炮:敌人倒下时P倒身搜腿:近身P+G心意把:近身→P鹞子穿林:近身←P+K扬炮:近身P大缠崩捶:近身→→P+K开胯:近身→P+G翻胯:近身←P+G击步翻胯:近身↓P+G进步里胯:近身P+G顺步翻胯:近身←↓P+G单翼顶:G←+P(上段K返)背步里肘:G+P(中段K返)翻身单打:G↓+P(下段P返)崩击云身双虎掌(以下连续技总称)崩拳:返身P+K+G鹞子穿林:崩拳中←P+K双拳:鹞子穿林中←P→P 影丸(Kage)  流派:叶隐流柔术叶重:PK烈掌:PP烈掌脚:PPK散弹击:PPP散弹里蹴:PPPK散弹风神脚:PPPK肘打:→P浮身膝蹴:→K流影脚:→→K旋风蹴:K水车蹴:K+G踵落:敌倒下时K小平返:↓P(上段P返)回转地擂脚:←↓→K后转地擂脚:→↓←K前转:←↓→后转:→↓←针鼠弹:→↓←P(连按三下以上)旋蹴:K+G雷龙飞翔脚:→→P+K+G侧弹:P幻叶:←K+G叶呀龙:→→K+G地走:←↓K落闪刃:→P+K落闪刃返:→P+KP+K里闪刃:←→P+K里闪刃返:←→P+KP+K风闪刃:↓P+K太刃近身:近身P+G雷龙飞翔脚攻:←↓→P+K+G太刃:近身P+G叶里霞:近身P+G弧延落:近身←P刃霞:近身P+K+G影霞:近身←→P 陈洛(Lau) 流派:虎燕拳连拳腿:PK连掌:PP双拳旋风腿:PPK雷击掌:PPP连环转身脚:PPPK连环转身扫脚:PPPK连环背转脚:PPPK旋风牙:K+G燕旋蹴:K+G连拳旋风牙:P击中后K+G连拳燕旋脚:蹲下时摇杆回中K连环掌:PPP空虎脚:K+G踏袭击:敌倒下时K肩车头落:近身P+G连掌转身脚:PPPK连掌转身扫脚:PPPK连掌背转脚:PPPK斜七掌:P肘击:→P旋风牙:K+G燕旋蹴:K+G虎脚背转:K顺步冲掌:P翻身肘击:P地扫腿:→↓K腾空虎穿脚:K柳车旋转:近身←P转身巴咽掌:近身←→P柳手挂塔:近身←↓P+G 舜帝(Shun)  流派:醉拳击转旋腿:PK连击:PP叉午连环击:PPP仰饮杯牛:P月牙叉击:P横扫击:←P连截颚牛:→P背旋肘:P挑腕撩拳:↓→P仰身踏腿:←K后蹴下腿:K后蹴下腿寝:KG后蹴连腿:KK后蹴连腿寝:KKG宙舞双转脚:→→K背倒连旋脚:K转身双冲掌:P+K旋手:K单飞跳击:K+G横双手:K+GP旋风扫腿:K+G倒脚:↓K+G翻身连穿脚:←K+G座盘跌:↓↓载胫脚:座盘跌中K转倒立:→↓←倒身连脚:转倒立中K后伸避:←G后伸避拂手:←GP向侧后避:G向侧后避拂手:GP向侧后避双手:GP+K向侧前避:G前旋扫腿:↓P+K连前旋扫腿:↓P+KK连环前旋扫腿:↓P+KKK龙尾脚:飞天崩击P醉步转身肘:近身P+G倒袭里肘:近身P+K+G 莎拉(Sarah)  流派:截拳道拳击回旋踢:PK拳击侧踢:P↓K快速直拳:PP双截拳高速踢:PPK强力快拳:PPP组合上升膝踢:PPPK组合上升踢:PPP↑K上升肘击:→P双重关节技:→PK快速背击:↓P后步踢:←K侧速踢:K+G高转踢:K+G莎拉摔:近身P+G前步踢:→K低扫腿:K+G回旋突击:P后步双踢:←KK回转踢:↑K足球踢:敌倒下时K锁颈投掷:近身→→P上升膝踢:→K双跳膝踢:→KK剃刀踢:↓K剃刀侧踢:↓KK幻影踢:KK幻影双踢:KKK高踢直拳:KP突进膝踢:→→K回跌踢:K双重踢:←K回旋踢:K+G回步踢:K 里昂(Lion)  流派:螳螂拳连捶腿:PK连环穿掌:PPP落击掌:PP连扫勾牛:PP纵跳穿掌:↑P腾击捶:P腾击连捶:PP偷步背扫牛:P+G双耳旋风:→P+G登旋腿:↓KK+G疾地扫腿:K+G穿弓腿:↓↓K勾手连捶:PP穿阴掌:P扫牛勾:P盘肘:→P泰山双拘牛:←P箭疾步:→→P偷步扫牛:P+G前扫腿:↓KK勾首捉膝:→K后扫腿:K+G转身扫阴脚:P→→K+G磨盘手:G→P斜步斜扫捶:GP斜前步:G斜后步:G闪转空脚:K破刀牛秋腿:近身P+G连勾牛背袭:近身P+G七星天分肘:近身←P+K采牛炮靠:近身→→P+G贴身双勾牛:近身→↓←P+G 沃尔夫(Wolf)  流派:摔角捶踢:PK一二上勾拳:PPP垂直上勾拳:P斧头上勾拳:→→P威力背掌切:←P反转捶:→P飞踢:K肘重击:←P+K切头踢:K+G巨人摔:近身←↓→P飞龙投掷:敌后近身P+K+G双重腕摔:近身蹲下P+G+K侧摔:近身蹲下↓P+G虎式头摔:近身蹲下P+K+G捣直拳:PP威力上勾拳:P膝爆击:→K捶拳:←→P身体强击:→P肘突击:PP→P低空飞踢:→↓K抓头倒摔:近身K+G回旋飞腿:→K+G飞膝踢:→→K+G前回旋踢:←→K+G肘压击:敌倒地时P体落:敌倒地时↑K飞龙旋转:P(中段K返)头骨碎击:近身P+G身体撞击:近身→P螺旋头挫:近身P+K身体撞击:近身→P螺旋头挫:近身P+K 陈佩(Pai)  流派:燕青拳连拳腿:PK连掌:PP双拳旋风腿:PPK雷击掌:PPP连环转身脚:PPPK连环转身扫脚:PPP↓K连环背转脚:PPP↑K旋风牙:K+G燕旋蹴:K+G连拳旋风牙:P击中后K+G腿登里旋脚:蹲下时方向键回中K背转脚:K背身冲拳:P穿冲拳:P里圈捶:←←P侧中脚:→K高端脚:→→K飞燕单脚:K飞燕烈脚:KK燕阵旋风脚:P←K+G雷阴掌打:敌倒下时P燕旋摆柳:P(上段P返)架脚旋转:P(中段K返)转身搜倒:返身P+G旋风燕阵:近身←→P天地头落:近身→↓P倒身阴掌:近身→→P+K掣燕挂塔:近身←↓P+G燕风轮翔:→P+G+K燕旋摆柳:←P(上段P返)螺旋按掌:←P(上段K返) 杰夫里(Jeffry)  流派:破海道关节踢:PK双关节技:PK一二七勾拳:PPP强力七勾拳:P双勾拳:PP冲速肘撞:→→P肘击上勾拳:→→PP肘破:→P肘捶击:→P←P短踢:↓K脚捶:↓KP膝击:→K后退扫脚摔:近身P+G强力灌摔:近身→P体当:近身←P+G近身:P+K三头捶:双头捶中→P+K脚裂:↓K↓→P+K+G铁瓜:近身蹲下↓P能量爆发:近身蹲下P+K+G膝当:近身蹲下→P双重捶击:←P强击踢:→→K脚踝击:→K头击:→P+K地狱爆击:↓P+K腹捶击:?→P+K臀击:P+K+G踩踏:敌倒下肘↓K重头捶:近身←→P+K+G头捶:近身←→P+K双头捶:头捶中→P+K 杰克(Jacky)  流派:截拳道拳击回旋踢:PK拳击侧踢:近身PK拳击低回旋踢:P↓K快速直拳:PP双截掌高速踢:PPK强力快拳:PPP上升肘击:→P斜低回旋踢:P↓K膝踢:→K脚尖踢:↓K突进强踢:→→P回旋踢:K+G快速扫踢:K+G双回旋踢:KK倒旋踢:K强力肘击:P侧勾踢:←K组合背击:PP←P组合肘击:PP→P组合肘击回旋踢:PP→PK回旋肩击:←P双重回旋拳:PP回旋低踢:←P↓K强力猛击:P+K电光踢:↓P+KKKKK回旋肘击:GP中回旋踢:←→K+G回旋斜背击:←PP回旋踢低回旋踢:K+GK+G足球踢:敌人倒下时K翻身爆弹:近身P+G抓颈投:近身→→G膝爆击: →←P+K选特别人物水晶战士:在选择角色的画面中,按顺序输入↓↑→←+A就可使用。转载自:土星频道
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我的电脑里装了金山毒霸2007,我用它自带的卸载程序可是卸载不掉,我想装别的杀毒软件,怎么办呢?
提问者采纳
方法很多:1、找个可以完美卸载的工具,比如:超级兔子,WIN管理大师……2、直接在添加\删除里面删掉;然后在program里面找安装金山毒霸的那个文件夹,复制文件夹名,在注册表(regedit)里面查找相关数据删除掉,把C盘下的那个安装目录干掉就可以了。再安装其他杀毒软件就没有问题了!!
提问者评价
谢谢,我用超级兔子和win优化大师都删不掉,我是采用第二种方法手动删除的。
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其他5条回答
用优化大师卸看看不行就直接把文件夹删了,再用优化大师整理注册表就行了
注册表里查找金山毒霸2007相关字段删除即可
实在不行就把(金山毒霸)从新安装一次,然后到控制面版里卸载。应该可以卸载干净。注册表上删除容易把别的文件删了!
尊敬的金山网络用户,您好:您可以通过开始-控制面板-添加和删除程序,找到金山毒霸点击右键选择“卸载”即可,还可以用金山卫士的软件管理来卸载。也可以右键点击金山毒霸图标,选择属性-打开文件所在位置,在文件夹内找到uninstall.exe双击即可开始卸载。另外,请问您为什么要卸载金山毒霸呢?建议您使用新毒霸(悟空)保护您的电脑安全,新毒霸是金山网络最新推出的杀毒软件版本,6大引擎保护您的计算机安全。金山官网地址:感谢您的支持,祝您生活愉快!如仍有疑问,欢迎您向金山企业知道提问
尊敬的金山网络用户,你好:如果通过自身卸载程序不能卸载的话,建议到金山官网下载安装包进行覆盖安装,修复毒霸,然后在控制面板里面卸载即可。另外为什么卸载毒霸呢?试试新版本吧。最新版的金山毒霸是新毒霸2013(悟空)版,是全球最快的杀毒软件,在快的同时,其对病毒恶意网址的防御等不受丝毫影响,杀毒软件最核心的是杀毒引擎,毒霸发展多年积累了丰富的经验,有强大的云引擎、蓝芯3引擎、KSC云启发引擎等。可以更好地为用户提供强大的保护。官网:如仍有疑问,欢迎您向金山企业知道提问
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